![]() ![]() Other statements seem closer to reaching a majority consensus: VR is seens as expensive, still immature, and software is somewhat lacking.Respondents are quite divided on whether or not VR is the future of gaming. ![]() Let’s see what are the overall reactions to such statements: VR is exciting tech-wise, but software is lacking.VR is interesting, but the technology is still immature.VR is too expensive and is a niche within a niche.Now, we had a series of statements related to the current and future state of VR, such as: As usual the same disclaimer apply as per the previous survey analysis ( this sample is potentially not representative of Linux gamers at large, etc…) but there are still many things to learn from it. More than 13% is a huge number, relative to the usual market of VR as we know currently. However, the number of owners of PC VR equipment is much higher than I had anticipated. As Microsoft controls the Windows operating system - it is possible the company may never make this functionality directly available to Facebook or Valve.Here’s another look at the survey conducted back in April 2021 – this time we will check the answers from all respondents regarding VR on Linux.įirst, let’s have a look at how widespread is VR among the respondents:Īs expected, the majority of users have actually never tried VR. Microsoft’s own Windows MR software allows for individual apps, but this software only supports Windows-based headsets, which make up just 11% of the PC VR market. This is still relatively clunky, however, and the instability of this workaround means that Facebook classifies the feature as “experimental” in the Rift’s settings. On Microsoft Windows, apps such as Virtual Desktop are limited to displaying physical monitors in VR, and windows are contained within these monitors.įacebook’s Oculus Rift software tries to work around this limitation of the operating system by using a hidden virtual 4K monitor, enabled via collaboration with NVIDIA and AMD. The open Linux model allows xrdesktop to individually manipulate windows without needing a “monitor” model. This new open source VR runtime for Linux uses OpenXR. The controls can be rebinded using the SteamVR Input Tool.Ĭollabora also offers its own open source implementation of the OpenXR standard - called Monado - which may eventually function as a bridge for Linux to content available from storefronts such as Valve’s Steam. Using the HTC wands or Valve Index controllers the user should be able to grab, push, pull, scale, and pin windows. Xrdesktop supports both the HTC Vive and Valve Index, headsets which have Linux drivers. It works with the two most popular Linux desktop environments, GNOME and KDE. Introducing xrdesktopĬollabora’s xrdesktop is a 3D window management system which allows the user to view and control windows in VR. A similar extension is being developed for Wayland, X11’s main alternative. It simply prevented the windowing system from handling VR headsets.Ī Vulkan extension was then created to allow VR runtimes such as SteamVR (which was released on Linux in 2017) to render directly to the headset via “direct mode”. This did not, in itself, add VR support to the Linux desktop. In May 2018, X11 added support for the non-desktop property. In January 2018 Linux added a non-desktop property, enabled on the HTC Vive. This means that each eye would be presented half of a monitor screen with no distortion correction or tracking. Before early 2018, the default behavior when a VR headset was connected was to treat it like a regular extra monitor. The most popular Linux windowing system is called X11. It also allows people to modify and extend these components. This allows users to pick and choose which windowing system and desktop environment to use. Unlike Microsoft Windows, Linux is highly modular. Linux is an open source operating system initially developed in the 90’s. Collabora’s xrdesktop, sponsored by Valve, adds full VR support to Linux desktop environments such as GNOME and KDE.
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